Microsoft Snake Charmer Game Show

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This article needs additional citations for. Unsourced material may be challenged and removed.Find sources: – ( October 2017) CatchphraseGenreCreated bySteven RadoshPresented by(1986–99)(2000–04)(2002)(2013–)Narrated byAndrew Lodge (1986)Nick Jackson (1987–93)(1994, 1997)Charles Foster (1995)(1998)(2000–01)(2002)(2013–)Theme music composer(1986–93)Simon Etchell (1994–2002)& (2013–)Country of originUnited KingdomOriginal language(s)EnglishNo. Of series17 (Original)6 (Revival)No. Of episodes355 (Original)63 (Revival)ProductionProduction location(s)(1986–92, 2014–15, 2018–)(1993)(1994–2002)(2013, 2016–17)Running time30 minutes (1986–2002)45–60 minutes (2013–)Production company(s)in association with Action Time (1986–93)Action Time and (1994–2002)in association with Digital Rights Group (2013–)DistributorReleaseOriginal network,Picture format (1986–2000) (2001–02) (2013–)Audio format(1986–93)(1994–2002, 2013–)Original release12 January 1986 ( 1986-01-12) –presentChronologyRelated showsCatchphrase is a British based on the short-lived. It originally aired on in the United Kingdom between 12 January 1986 and 23 April 2004.

A currently running revival premiered on ITV on 7 April 2013.Catchphrase was presented by Northern Irish comedian from its 1986 premiere until 1999, airing weekly at night. Took the programme over in 2000 and hosted it until the end of series 16 on 23 April 2004. Replaced Weir for the final series, which moved to a daytime slot and ran from 24 June to 19 December 2002. When the series was revived in 2013, was named presenter and it returned to its weekly nighttime period.In the original series, two contestants, one male and one female, would have to identify the familiar phrase represented by a piece of animation accompanied by background music. The show's mascot, a golden robot called 'Mr. Chips', appears in many of the animations.

In the revived version of the show, the same format remains, but there are three contestants and there is no particular attention paid to gender.Catchphrase was a creation of Steve Radosh, who created the American series that the British programme was derived from; due to this, he is given credit for creating this show as well (as was producer and distributor ). Contents.Format Main game In the main game, at the start of each standard round, one contestant stopped a randomiser consisting of money amounts by hitting his/her button. The value landed on would be the amount for the normal catchphrases in that round. At first, the minimum value for the first two rounds was £10 and £20 in each round thereafter. After the second episode, the minimum value reduced to £5 until 1994. The maximum value started at £50 in round one and increased £50 for each round thereafter.

During the first five series, the maximum value remained at £150 from round three onward. In series 10, the values were £35 to £75 in the first round and £35 to £100 in round two. From series 11 to 13, the values were £50 to £100 in round one and £60 to £125 in round two.In the series, there was no money randomiser; the cash prize was set as default to £100 in round 1 and £150 in round 2. In Weir's third and final series, the round 2 amount for a normal catchphrase was doubled to £200, and for the final series with, these were replaced with the corresponding points values.The cash prizes of £100 and £200 respectively for the two standard rounds were retained for the revived Mulhern series in 2013. A third round was played in the celebrity special, where the cash prizes were worth £300.Qualifying round For the revived 2013 series, three contestants start the game instead of two. An extra round was therefore added in which the three contestants compete to guess catchphrases on the screen.

The first two contestants to correctly guess three catchphrases would advance to the main game. This round is not used in the celebrity specials.

In the first three revival series, contestants are frozen out if they give an incorrect catchphrase.Normal Catchphrase For the first round, the computer would slowly draw a catchphrase on the screen accompanied by background music (the 2013 series uses ). When most of the catchphrase had been revealed, a bell would sound and the contestants could then buzz in and try to guess the answer.

If the player that buzzed in guessed incorrectly, the other player would be offered the chance to guess. If a player guessed correctly, he/she would win the predetermined amount and then have a chance to solve the bonus catchphrase.When took over as host in 2000, not only would contestants win the money allocated but they would also win spot prizes if a sound was played after the contestant guessed a catchphrase correctly. During the 2001 series, this new feature was changed, with the (now different) sound to indicate a spot prize could be won being played before the catchphrase was shown, this was carried over into the revived Mulhern series. In Weir's last series, the spot prizes were removed and instead, one catchphrase in the first half of the game was also worth a 'Travel Bonus' prize, which was generally a weekend/short break away in a European city. If one player got a normal catchphrase wrong and the other player incorrectly guesses the same catchphrase, the game would just continue with neither player getting the predetermined amount of money or a chance at solving the bonus catchphrase.

There was no bell used for the first half of the game for the Weir/Curry/Mulhern era.Bonus Catchphrase A correct answer won the contestant the predetermined money amount, plus a chance to solve the bonus catchphrase, which was hidden behind nine squares with the show's logo on each (or random shapes in the / era). The contestant chose a square by hitting his/her buzzer to stop a randomiser on one of them. That square was then removed, and the contestant had five seconds to come up with an answer. If they were right, they won the amount of money in the bonus bank.

If not, another normal catchphrase was played.In series 1, the bonus bank would start at £100 and increase by £100 each round for the first two episodes and for the rest of that series, it would start at £50 and increase by £50 each round. However, in series 2, the bonus bank increased with each regular round, not counting the Ready Money Round. This format carried on from series 2 until series 9. In series 10 (the first Carlton series), it would start at £150 and increase by £50 each round, but £10 would be deducted for each square removed.

From series 11 until series 15, it would start at £200 and increase by £50 each round, again with £10 deducted for each square removed but in series 16 (Nick Weir's third and final series), the bonus bank still started at £200 in round 1 and £400 in round 2. In rounds 1 and 2, it would still eliminate £10 for every random shape removed.

In round three, the bank would start at £1,000 and reduce by £100 increments. The bank for round four would start at £2,000 and would reduce by increments of £200. The 1986–1994 logo.Catchphrase was originally made by in association with Action Time at their from 1986, produced by Graham C Williams and executive produced by John Kaye Cooper. In 1994, the format was picked up by and fully produced by Action Time Productions, in 1996 (series 11), Catchphrase moved to Carlton's (formerly ) studios in Lenton Lane, where it stayed until the show's demise on 19 December 2002.left the show in 1999 and was replaced by in January 2000, whose first moments as host saw him tripping on the stairs; the next moments were from when the taping resumed a day later, with Weir using a cast and crutches. After three series and two years of presenting, Weir was dismissed due to unpopularity and was replaced by ex- presenter,.

This was a move from weekly nighttime to a daytime series with changes including no longer having a studio audience and instead using canned applause as well as re-using Catchphrases going as far back as the Walker era.The daytime series ran until the end of 2002, but was typically re-run sporadically afterwards up to at least 2005. A third series (series 16) that Weir recorded in 2001 prior to his departure was originally scrapped from transmission, but later aired over the course of a two-year period from late 2002 until early 2004. These were usually shown in late afternoon/early evening slots on Sundays and Bank Holidays.Catchphrase ended on 23 April 2004 after 18 years due to declining ratings, and many viewers felt that Walker's departure had seen the quality of the show suffer.On 27 August 2012, a revived pilot was made by and Digital Rights Group with new host. The original format remains, although there are now three contestants instead of two, and the show has also been updated with new 3D graphics and a new concluding game.On 9 October 2012, announced that it had ordered a full series after a successful pilot.The programme returned to being filmed at in November 2014, having last been filmed on the site in 1996. Transmissions Original SeriesStart dateEnd dateEpisodesHost112 January 198618 May 19861924 January 198717 May 19872039 January 198814 May 198819431 December 198826 March 19891352 September 198910 February 19902461 September 19902 March 199124719 October 199114 December 19919827 June 199224 October 199218923 October 199328 October 199418104 November 199423 March July 199821 April 199919123 January 19981 November November 199813 November 199916147 January 200018 August January 200112 May November 200223 April June 200219 December 200252NB.

Series 16 was recorded before Series 17 (Mark Curry's series) but transmitted after it.Revival SeriesStart dateEnd dateEpisodesHost17 April 201329 December 201310216 March 201414 December 201413314 June 201512 December 20151242 July 201620 August 20168524 June 20176 January 201810618 March 201827 July 201910Celebrity Catchphrase17 June 201826 January 20198Car Park Catchphrase In homage to the show, a popular radio of Catchphrase, entitled was broadcast on on from January 2004 until December 2005. It returned to the airwaves on 8 January 2007. It was taken off the air again because of the phone-in competitions being suspended but later returned. The format in comparison to the TV show slightly changed and required callers to play from their cars and 'honk' their horns when they knew the catchphrase being described. Himself records voice samples for the game.Mr Chips The series' original mascot is a golden robot called 'Mr Chips'.

The figure often appeared in the animations for the catchphrases. Mr Chips was originally depicted as being quite tall, but as the series progressed, he became a smaller figure. Variations of the mascot sometimes appeared in the animations, such as Mr Chips with a for a head (for the catchphrase 'Lemonheads' on the episode broadcast 2 December 1994).Along with Walker, the Mr Chips character was not featured outside of the closing credits in the 2000 series. Instead, a family of a father, mother, son and two other men appeared. These characters were also featured in the opening sequence, showing the family trying to 'catch' the 'letters' of the phrase 'Catchphrase', the family themselves as the letters of 'Catch'. This family were not as popular as Mr Chips, but despite this, the family appeared until the series finished in 2002. Mr Chips returned to the main game for the final 2002 series, and he was also brought back for the current revival series.Family Catchphrase.

Main article:Family Catchphrase was a from the original series, which aired in 1994 on (now ).Notable moments Blank Super Catchphrase (1992) In Series 8 Episode 5, although Norman qualified for the Super Catchphrase, he didn't answer any of the catchphrases correctly within the time limit. The correct answers from C through W were: 'Steam Roller', 'Calling Card', 'Rolling Your R's', 'Little Weed', and 'Chocolate Chip Cookie' respectively.' Snake charmer' (1994) One of the most famous moments in the show's history included a ready money bonus catchphrase where the answer to the puzzle was 'Snake charmer'. However, the puzzle was uncovered in such a way which caused the audience, the contestants and host Roy Walker to laugh uncontrollably as the game went on as it appeared Mr. Chips and the snake were doing something sexual.Originally broadcast on 30 December 1994 as the ninth episode of series ten (production episode was listed as the fifth episode), digital channel sometimes broadcasts this episode (albeit with modified animation), and it has appeared on many 'out-take' or 'blooper' shows, such as (the episode titled Alright on the Night's Cockup Trip, first aired on 12 October 1996). 'Dicing with death' (2014) On the 2014 Mother's Day celebrity special, one of the Bonus Catchphrases was 'Dicing with death'. The first piece revealed was of a hand moving up and down in a rapid motion near the person's waist, making it look like the person may have been.

Like the aforementioned 'Snake charmer' incident, this caused the entire studio to break out in laughter as the picture was revealed in a similar manner. Theme music Catchphrase 's original theme tune and were composed by television composer, whose original version of the theme was used for the incarnation of the show, until 28 October 1994. It was also used on in 1994.The show returned on 4 November 1994 with a brand new look and now being produced by Action Time for. The show's theme and incidental music was re-tuned, and was composed by Simon Etchell whose version was used from 1994 to 1999, with some slight alterations made in late 1998.From 2000 to 2002, a third version of the Catchphrase theme music was used. It was a re-mixed and 'jazzed-up' version of the previous theme, composed by Simon Etchell and was used alongside a revamped title sequence followed by a new studio set.From 2013 onwards, a fourth version was introduced, based on Ed Welch's original theme and composed.

A new title sequence, logo and studio set was also created for the series.Voiceovers The first series was voiced by Andrew Lodge. Nick Jackson replaced him from series 2 until series 9 where the original run ended. Took over the voiceover's mascot, followed by Charles Foster briefly in series 11 (Robbins later returned for series 12), and finally Robin Kermode during series 13, which was Walker's final series.In the Weir era, was the show's announcer and in the Curry daytime series, took over the role in series 17.Since 2013, the voiceover has been provided. Games. This section needs additional citations for.

Unsourced material may be challenged and removed.Find sources: – ( July 2014) A number of adaptations of Catchphrase were released over the years. Paul Lamond Games released the first edition in 1987, followed by a 'Junior Edition' in 1990, and two separate editions by Britannia Games in 2001 and 2002. An adaptation based on the current series was released by Drumond Park in 2013, followed by Classic Catchphrase, released by Ideal in 2014. A was released by in 2016.The first game was released in 2005, and in November 2007, Walker returned to host an all-new interactive DVD game, complete with original theme music and Mr. Roy Walker also voiced the interactive play along version of Catchphrase on WedigTV.In January 2012, a Catchphrase game was released on the for devices.In May 2013, a new Catchphrase app was released for, and devices. On the Apple store, the app costs £0.69 and a free version of the app that went up to round 4 instead of having all 20 rounds. On 15 March 2014 a new version of the app was released.

You played as you did in the TV show. The app cost £1.49. In April 2014 the app was released for free.On 25 March 2015, a new app called 'Catchphrase Quest' was released. This app is free of charge.See also. (1998 game show hosted by Weir before his stint on Catchphrase that has been compared to Catchphrase)References. Retrieved 1 August 2014.

^. Retrieved 14 May 2014. 21 August 2013.

Retrieved 21 August 2013. 7.00pm – 8.00pm (16 March 2014). Retrieved 30 May 2014. Retrieved 10 October 2012.

on. 24 May 2012.

19 July 2012. Retrieved 20 July 2012.

Microsoft Snake Game

Jeffery, Morgan (9 October 2012). Retrieved 9 October 2012. Official Stephen Mulhern. Retrieved 16 April 2013. Walker, James (17 October 2014).

Retrieved 17 May 2019. Retrieved 14 May 2014. ^.

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Game

Snake Charmer Bagpipe

Retrieved 14 May 2014. on. Retrieved 14 May 2014.

(Television production). United Kingdom: Action Time for Carlton. 30 December 1994. Retrieved 8 December 2009. Wightman, Catriona (28 March 2014).

Microsoft snake charmer game shows

Retrieved 30 March 2014. Retrieved 10 October 2012.External links. on. at. at.

Charmer

Ante up for a sure entertainment bet from L.A. Confidential director Curtis Hanson, who co-wrote this charmer with fellow Academy Award winner Eric Roth (Forrest Gump). Pro gambler Huck Cheever (Eric Bana) meets irresistible Billie Offer (Drew Barrymore) and learns to treat love the way he treats cards: trusting his heart instead of his head. He also scrambles to raise the entry fee for the high-roller World Series of Poker, even though - or maybe because - the tournament may pit him against his estranged father (Robert Duvall), a two-time Series winner.